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Real-Time Rendering book cover

Real-Time Rendering

Tomas Akenine-Möller

Discover the modern techniques used to generate stunning 3D images in just seconds with this updated guide. From essential mathematical foundations to advanced shading and global illumination, this book covers it all. With a focus on real-time rendering used in gaming and other applications, it presents a solid theoretical framework and case studies grounded in specific rendering technologies. Plus, the fourth edition features a new chapter on VR and AR.
Publish Date
2008-07-25T00:00:00.000Z
2008-07-25T00:00:00.000Z
Goodreads Rating
4.5
ISBN
9781568814247
Recommendations
0