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Game Engine Architecture book cover

Game Engine Architecture

Jason Gregory

"Game Engine Architecture" is a comprehensive guide to the theory and practice of game engine software development. This updated second edition covers major components of a typical commercial game engine, including low-level foundation systems, rendering engines, collision systems, physics simulations, audio, character animation, and AI programming. It includes information on new topics such as C++11 and the architecture of eighth-generation gaming consoles. This book is an essential tool for anyone interested in game engine software development.
Fecha de publicación
2009-06-15T00:00:00.000Z
2009-06-15T00:00:00.000Z
Calificación de Goodreads
4.4
ISBN
9781568814131
Recomendaciones
0