Introduction to Game Design, Prototyping, and Development
From Concept to Playable Game with Unity and C#
Jeremy Gibson Bond
Learn how to design and develop games with this comprehensive guide that covers game design theory, rapid iterative prototyping, and practical programming. Written by award-winning game designer and professor Jeremy Gibson Bond, this book includes in-depth tutorials for seven different game prototypes, as well as methods for managing game projects and small teams. The new edition includes hundreds of improvements throughout the text and explores Unity, today's most popular game engine on both macOS and Windows. Perfect for anyone with a passion for creating games for web, mobile, or any of the dozens of other release platforms supported by Unity.