The Art of Game Design
A Book of Lenses, Third Edition
This book proposes that the most important skill for a game designer is listening. The five kinds of listening are the backbone of all successful game design methods, which fall into three categories: understanding the psychology of gameplay and entertainment, using techniques from traditional disciplines, and processes for inventing new experiences. With case studies and excerpts from a wide variety of sources, this book provides detailed, practical instruction on creating world-class games that will be played again and again.