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Best Books on Game Design

Recommendations from 13 articles, Pavel Durov, Ryan Hoover.
22 books on the list
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The Art of Game Design
A Book of Lenses, Third Edition
Jesse Schell - Aug 26, 2019 (first published in 2008)
Goodreads Rating
Jesse Schell takes an unusual approach to game design, an approach that focuses neither on the technological details of game development nor on the analysis of popular games. Instead, the book will propose that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, c...
Recommended by
Ryan Hoover
Game Design Workshop
A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton - Aug 27, 2018 (first published in 2008)
Goodreads Rating
Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. --  Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, Un...
Theory of Fun for Game Design
Raph Koster - Dec 10, 2013 (first published in 2004)
Goodreads Rating
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining.The book discusses the impact of designing in a ...
Game Feel
Steve Swink - Nov 19, 2008
Goodreads Rating
Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game ...
Level Up!
The Guide to Great Video Game Design
Scott Rogers - Jul 06, 2010
Goodreads Rating
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants,...
Game Engine Architecture
Jason Gregory - Aug 15, 2014
Goodreads Rating
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today s landscape of game engine architecture, this second edition continues to thoroughly cover the major compone...
The Gamification of Learning and Instruction
Game-based Methods and Strategies for Training and Education
Karl M. Kapp - May 01, 2012
Goodreads Rating
Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and ...
Flow
The Psychology of Optimal Experience (Harper Perennial Modern Classics)
Mihaly Csikszentmihalyi - Jul 01, 2008 (first published in 1990)
Goodreads Rating
Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life. In this new edition of his groundbreaking classic work,...
Recommended by
Pavel Durov
Game Programming Patterns
Robert Nystrom - Nov 01, 2014
Goodreads Rating
Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and...
Real-Time Rendering, Third Edition
Tomas Akenine-Moller - Jul 25, 2008 (first published in 1999)
Goodreads Rating
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and ot...
Programming Game AI by Example
Mat Buckland - Oct 14, 2004
Goodreads Rating
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state-...
Kobold Guide to Board Game Design by Mike Selinker
Challenges for Games Designers by Ms Brenda L Brathwaite
Video Game Storytelling by Evan Skolnick
Agile Game Development with SCRUM by Clinton Keith Keith
Challenges for Game Designers by Brenda Brathwaite
Rules of Play by Katie Salen Tekinbas
Reality Is Broken by Jane McGonigal
Eurogames by Stewart Woods
Characteristics of Games by George Skaff Elias
The Game Inventor's Guidebook by Brian Tinsman
Game Design by Lewis Pulsipher