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Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

Discover the amazing true story of two friends who transformed the world of video games and ruled big business. Follow the rise and fall of John Carmack and John Romero, the Lennon and McCartney of the gaming industry, as they escape broken homes to create the most successful game franchises in history. But their groundbreaking creations ultimately tear their friendship apart, revealing the powerful and compassionate account of what it's like to be young, driven, and wildly creative.
Publish Date
First Published in 2003
Goodreads rating
@dannyodwyer I cant wait to see this. The book is fascinating, and I remember watching with bulging fan-boy eyes during those halcyon days!      source
Made my co-founder and me think, 'Well, if these guys could do it, why can’t we?'      source
Masters of doom This book tells the story of Id Software, one of the most influential gaming studios of all time. They made Wolfenstein, Doom, and Quake - my childhood favorites - and really defined the shooter genre      source
There's a closely-related genre of great books (like Masters of Doom and Show-Stopper) that cover important projects in the industry's history.      source
I strongly recommend all of these books, actually      source
Some of my favorite books are on unique times in history when a group of incredibly talented people came together to build: - American Prometheus (Manhattan Project) - Dealers of Lightning (Xerox PARC) - The Idea Factory (Bell Labs) - Masters of Doom (id Software) - Skunk Works      source